PORTRAIT / STUDIO
LIVE WORKSPACE
FIGURE STUDIES / 001

A quiet presence.

Long chestnut hair. Soft cotton. Precise pleats.
A reference-led character, made to be seen from every side.

INTERACTIVE 3DFRONT / FULL FIGURE
01

Portrait study
Real geometry · WebGL 2

Preparing the studioLoading character
DRAG TO ORBIT · SCROLL TO ZOOMBUILDING MESH
THE CHARACTERReference-led, not photo-projected.

Subdivided anatomy, fitted eyes, individually modeled garment details, and layered volumetric hair. Side and back details are artistic interpretations of the single supplied view.

Orbit freely. Inspect the geometry.
THE WORK, IN THE OPEN

Development journal.

Refreshes every 5 seconds
REVIEWED ITERATIONS0
LATEST VISUAL ESTIMATE— / 100
REQUESTED TARGET>95 / 100
REVIEW METHODHuman-style visual inspection

Only completed edit-and-preview cycles are counted. Scores are subjective visual estimates, not independent likeness measurements. The requested 20,000 iterations have not been completed.

The first multi-angle review will appear here after the initial build.
CONTINUE THE STUDY

Workspace & files.

ABSOLUTE PROJECT PATH/home/admin/project/web3dmodel/gpt6-astra-pro-mcp-alagent-portrait-studio

GPT-6 Astra Pro · mcp_alagent · JavaScript / Three.js · Local Linux VM

Controls & implementation notes

Drag to orbit; scroll or pinch to zoom. Right-drag or two-finger drag to pan. Use the angle presets to compare silhouettes. Portrait frames the face and collar. Clay isolates shape; wireframe reveals the actual mesh. Exports contain the complete clothed character, not the studio floor.

Progress is read from public/progress.json. Capture images live in public/previews/. The source photo has not been sampled, measured by code, or projected onto the model. No AI-generated imagery is used.

This is a static-pose character study, not a finished rigged game character. A single frontal reference does not establish the unseen sides. See handoff notes and asset credits.