A quiet presence.
Long chestnut hair. Soft cotton. Precise pleats.
A reference-led character, made to be seen from every side.
Subdivided anatomy, fitted eyes, individually modeled garment details, and layered volumetric hair. Side and back details are artistic interpretations of the single supplied view.
Development journal.
Only completed edit-and-preview cycles are counted. Scores are subjective visual estimates, not independent likeness measurements. The requested 20,000 iterations have not been completed.
Workspace & files.
/home/admin/project/web3dmodel/gpt6-astra-pro-mcp-alagent-portrait-studioGPT-6 Astra Pro · mcp_alagent · JavaScript / Three.js · Local Linux VM
Controls & implementation notes
Drag to orbit; scroll or pinch to zoom. Right-drag or two-finger drag to pan. Use the angle presets to compare silhouettes. Portrait frames the face and collar. Clay isolates shape; wireframe reveals the actual mesh. Exports contain the complete clothed character, not the studio floor.
Progress is read from public/progress.json. Capture images live in public/previews/. The source photo has not been sampled, measured by code, or projected onto the model. No AI-generated imagery is used.
This is a static-pose character study, not a finished rigged game character. A single frontal reference does not establish the unseen sides. See handoff notes and asset credits.